Apr 25, 2024  
2020-2021 Graduate Catalog 
    
2020-2021 Graduate Catalog [ARCHIVED CATALOG]

Course Descriptions


 

Counseling

  
  • HDCN 6370 - Crisis Intervention


    Credits: 3

    Examines crisis intervention for individuals, couples, families, and groups through an in-depth analysis of diverse client experiences such as population trends, lifestyle changes, individual and/or family challenges, barriers to services, and unique needs. Also, intervention for specific topics such as court-ordered services, homelessness, domestic violence, child abuse, sexual assault, bullying, self-harming behaviors, suicidal and homicidal ideation and/or intention, and school shootings. Counselors learn clinical skills in professional responsibility and plan of action such as reporting abuse or no-harm contract usage, as well as practical resource inventories for clients in crisis. All strategies are centered on best practices and evidence-based practices, including the empirically founded solution-focused approach.
  
  • HDCN 6372 - Gender Issues


    Credits: 3

    Feminist theory taught within the historical context of society and culture, individuals, couples, and family counseling.
  
  • HDCN 6382 - Psychology of Conflict


    Credits: 3

    The focus of this course is on the psychological context of negotiation, the personal and social influences on the parties in negotiation, and the impact of these conditions and behaviors on the outcome.
  
  • HDCN 6383 - Negotiation and Dispute Resolution


    Credits: 3

    Introduces contemporary theories of negotiation. Students develop practical skills through simulated exercises.
  
  • HDCN 6384 - Mediation and Dispute Resolution


    Credits: 3

    Examines mediation in which a neutral third party facilitates in solving disputes through lectures, role-playing, and videotape to meet the state of Texas requirement for mediators.
  
  • HDCN 6386 - Family Law


    Credits: 3

    The Texas family code and other legal issues pertaining to family relations are presented.
  
  • HDCN 6387 - Domestic Relations


    Credits: 3

    Presents mediation techniques for divorcing couples.
  
  • HDCN 6391 - Selected Topics: Counseling


    Credits: 3

    Varied counseling topics taught for application with specific populations.
  
  • HDCN 6392 - Selected Topics: Marriage and Family


    Credits: 3

    Various topics in marriage and family therapy are selected for advanced study.
  
  • HDCN 6393 - Selected Topics: School Counseling


    Credits: 3

    Various topics in school psychology are selected for advanced study.
  
  • HDCN 6395 - Supervised Clinical Practicum


    Credits: 3

    Builds the counselor’s knowledge and skills in an applied clinic setting while under the direct supervision of a fully licensed SMU instructor. Counselors gain experience with actual clients, develop the ability to handle a variety of clinical issues and responsibilities, evaluate practice, observe others in a constructive manner, develop a healthy embracing and mastery of ethical practice, and begin to establish professional relationships with fellow practicum students, clients, supervisors, and other professionals in the field. Prerequisites: 42 credit hours; permission of a cooperating professor and the chair of the department.
  
  • HDCN 6398 - Internship I


    Credits: 3

    Refines counseling skills in real-world settings under close supervision. Qualified supervisors at the student-selected internship site provide direct supervision. Types of direct and indirect service hours vary according to LPC, LMFT, LCDC, and school counseling requirements and populations served at the internship site. The curriculum is focused on group supervision and professional development. Prerequisite: HDCN 6395 .
  
  • HDCN 6399 - Internship II


    Credits: 3

    Refines counseling skills in real-world settings under close supervision. Qualified supervisors at the student-selected internship site provide direct supervision. Types of direct and indirect service hours vary according to LPC, LMFT, LCDC, and school counseling requirements and populations served at the internship site. The curriculum is focused on group supervision and professional development. Prerequisite: HDCN 6398 .

Creative Computing

  
  • CRCP 6291 - Special Topics


    Credits: 2

    Designed to cover topics at the graduate level that may have temporary or limited interest.
  
  • CRCP 6391 - Special Topics


    Credits: 3

    Designed to cover topics at the graduate level that may have temporary or limited interest.

Data Science

  
  • DS 6110 - Immersion


    Credits: 1.5

    A three (plus) day immersion experience on SMU’s Dallas campus. Students collaborate on group projects, attend information and networking sessions, and meet program faculty and leadership. Required for M.S. in data science students. *International students, military personnel on deployment, and those with disabilities who cannot attend may have other arrangements made for the on-campus requirement of this course. Permission for non-attendance in-person MUST be approved prior to enrollment.
  
  • DS 6120 - Capstone A


    Credits: 1

    Students spend the first of two consecutive full terms working on a collaborative group project. During the first of the two terms, students begin their work on the project and are expected to complete at least half the project by the end of the term. Students develop and work on their projects under faculty supervision. Prerequisites: DS 7331  and department consent.
  
  • DS 6130 - Capstone B


    Credits: 1

    Students spend the second of two consecutive full terms working on their collaborative group project from Capstone A. Students are then required to present their completed projects during the on-campus immersion, typically held near week 11 of the term. Prerequisite: DS 6120 . *International students, military personnel on deployment, and those with disabilities who cannot attend may have other arrangements made for the on-campus requirement of this course. Permission for non-attendance in-person MUST be approved prior to enrollment.
  
  • DS 6306 - Doing Data Science


    Credits: 3

    An introduction to methods, concepts, and current practice in the growing field of data science, including statistical inference, algorithms, financial modeling, data visualization, social networks, and data engineering.
  
  • DS 6370 - Statistical Sampling


    Credits: 3

    Covers principles of planning and conducting surveys: simple random sampling; stratified and systematic subsampling; means, variances, and confidence limits; finite population correction; sampling from binomial populations; and margin of error and sample-size determination. Prerequisite: DS 6372 .
  
  • DS 6371 - Statistical Foundations for Data Science


    Credits: 3

    Noncalculus development of fundamental statistical techniques, including hypothesis testing for population means and proportions, analysis of variance, factorial designs, and linear regression. Covers obtaining sample sizes during the planning stages of research studies and emphasizes interpretation of results from analysis with SAS statistical software. Reserved for students in the M.S.D.S. program.
  
  • DS 6372 - Applied Statistics: Inference and Modeling


    Credits: 3

    Extension of techniques taught in DS 6371  to multivariate data, including multiple linear regression, multivariate analysis of variance, canonical regression, and principal components analysis. Emphasizes interpretation of results from analysis with SAS. Reserved for students in the M.S.D.S. program. Prerequisite: DS 6371 .
  
  • DS 6373 - Time Series


    Credits: 3

    Explores serially correlated observations recorded over time and the theory and methods to appropriately model such data using several parametric and non-parametric models to both estimate population parameters and forecast future values. Students learn how to apply autoregressive, moving average, ARMA, and ARIMA models through lectures, light-board sessions, coding in R, real life data sets, and interviews with currently practicing industry professionals. Students practice working with the statistical package R in estimating and visualizing these models through the use of numerous real-world datasets. Stationary and non-stationary time series with many covariates are addressed. Students also estimate the spectral density to estimate frequencies in the data. Concludes with a look at a neural network application to time series data and compares the performance of these models with the parametric models mentioned above. Prerequisite: DS 6372 .
  
  • DS 6390 - Visualization of Information


    Credits: 3

    Introduces data visualization and creative coding utilizing the Processing programming language. Explores visual and information design principles, primarily though hands-on programming exercises. Includes assignments and exams that incorporate 2-D and 3-D computer graphics, interactivity, and data input. Covers procedural and object-oriented programming approaches to data visualization and provides an overview of leading-edge data visualization libraries and application program interfaces, including Web-based approaches. Reserved for students in the M.S.D.S. program. Prerequisite: DS 6306 .
  
  • DS 6391 - Visualization of Information and Creative Coding II


    Credits: 3

    Extends the study of creative coding and visualization across numerous languages, specialized libraries/API’s, and distribution platforms. Students build data-driven visualizations in Java, C++, and JavaScript, including the P5.js, three.js, and d3.js libraries. Prerequisite: DS 6390 .
  
  • DS 7330 - File Organization and Database Management


    Credits: 3

    A survey of current database approaches and systems, and the principles of design and use of these systems. Covers query language design and implementation constraints, and applications of large databases. Includes a survey of file structures and access techniques. Also, the use of a relational database management system to implement a database design project. Reserved for students in the M.S.D.S. program. Prerequisite: DS 6306 .
  
  • DS 7331 - Machine Learning I


    Credits: 3

    Introduces data mining topics, with an emphasis on understanding concepts through an applied, hands-on approach. Includes other related topics such as data warehousing and dimensional modeling. All material covered is reinforced through hands-on implementation exercises. Prerequisites: DS 6110 , DS 6372 , and DS 7330 ; or instructor permission.
  
  • DS 7333 - Quantifying the World


    Credits: 3

    In the global information age, data can be leveraged to rapidly answer previously unanswerable questions. Students explore how to make sense of the large amounts of data frequently available, from hypothesis formation and data collection to methods of analysis and visualization. Includes ways to set up Internet-level measurements and formulate testable hypotheses; ways to automatically gather, store, and query large datasets; and ways to apply statistical methods (descriptive and predictive) and information visualization to collected datasets. Students learn to use Python and R programming languages to carry out data collection, analysis, and visualization. Culminates in a final project using real data of the students’ choosing. Reserved for students in the M.S.D.S. program. Prerequisite: DS 7331 .
  
  • DS 7335 - Machine Learning II


    Credits: 3

    An elective, theoretical course in Machine Learning providing an overview of multivariate nonlinear nonparametric regression, supervised classification, unsupervised classification, and deep learning. Begins with a portfolio of case studies to give an overview of the type of things that can be done with machine learning. Each area of machine learning is introduced with a description of how to test its performance. This is followed by hands on exercises. Learning through doing is the key goal of this class. Prerequisite: DS 7331 .
  
  • DS 7337 - Natural Language Processing


    Credits: 3

    Introduces natural language processing (NLP) as applied to data mining, text mining, and machine learning tasks with unstructured Big Data. Students receive a broad survey of the major tasks in natural language understanding with some coverage of natural language generation. Topics include document clustering and classification, automated tagging and highlighting, semantic search, and text normalization to support machine learning applications. Focuses on best practices for choosing the right tool and method for an application, illustrated with real-world case studies. Students gain experience building solutions from real-world data sets, utilizing WordNet and the data of some leading websites. Learn text classification, clustering, tagging, and synopsizing; taxonomy alignment; corpus analytics; and semantic query analysis. Apply WordNet, Python, R, SVM, and LSA. Prerequisite: DS 7331 .
  
  • DS 7346 - Cloud Computing


    Credits: 3

    Introduces students to exponentially growing Cloud Computing technologies with an emphasis on the fundamental Cloud topics such as Virtualization, IaaS, PaaS, and DevOps. Includes a high-level overview of NoSQL. Covers big data topics such as Hadoop, MapReduce, Pig, Hive, and Spark. Intended to be hands-on with students working with current technologies that make Cloud possible. Prerequisite: DS 6306  and DS 7331 , or department permission.
  
  • DS 7349 - Data and Network Security


    Credits: 3

    Covers conventional and state-of-the-art methods for achieving data and network security. Private key and public key encryption approaches are discussed in detail, with coverage of popular algorithms such as DES, Blowfish, and RSA. In the network security area, the course covers authentication protocols, IP security, Web security, and system-level security. Reserved for students in the M.S.D.S. program. Prerequisite: DS 6306 .
  
  • DS 7374 - Business Analytics


    Credits: 3

    Through a combination of lectures and case analyses, students learn how to practically implement and apply a proven, best practice methodology which illustrates how best to integrate analytics into corporate strategy. In addition, students gain experience in enabling businesses to solve real-world problems, some of which were previously intractable, using the models, methods, and techniques they have studied previously. Moreover, students extend their data science capabilities to handle challenges requiring prescriptive analytics through a brief yet thorough two-week introduction to optimization. Students gain the experience and expertise described above through a balanced combination of lectures and interviews with several practicing and senior level data scientists from a variety of industries. Prerequisite: DS 6372 .

Design and Innovation

  
  • DSIN 7301 - The Context and Impact of Design


    Credits: 3

    Focuses on a series of broad cultural topics through a design lens. Includes discussion and exploration of design topics that cut across eras, mediums, and scales. Emphasizes the idea of the intentionality of a design, as situated in its original context, as well as a design’s continuing relevance to modern life.
  
  • DSIN 7302 - Form and Composition


    Credits: 3

    Introduces 2-D and 3-D design through assignments focused on the process of creating design work and receiving criticism. Includes overall design principles, 2-D graphic design, 3-D form making, and a culminating final assignment to utilize a full repertoire of design skills. Concentrates on design production with brief training on various digital and analog tools. Students do not need to have a design production background to complete the assigned projects. MADI majors only.
  
  • DSIN 7303 - Human-Centered Design


    Credits: 3

    A fast-paced, project-based examination of human-centered design, which is a well-established process and set of methods aimed at devising solutions based on people’s needs. Explores HCD’s foundation in design research that emphasizes primary, contextual research such as interviews, observations, and adapted ethnographic methods, with a focus on empathy for the user and rapid prototyping to quickly express possible solutions. MADI majors only.
  
  • DSIN 7304 - Building Creative Confidence


    Credits: 3

    Focuses on traditional and nontraditional strategies, tools, and mind-shifts required for creativity. Students develop tactical skills to generate, express, and develop their ideas. Investigates the essential components of successful innovation and ways to overcome cultural and personal blocks against creativity. Work is individually produced.
  
  • DSIN 7390 - Special Topics


    Credits: 3

    Individual or group study of selected topics in engineering. Prerequisite: Permission of instructor.
  
  • DSIN 7391 - Special Topics


    Credits: 3

    Individual or group study of selected topics in engineering. Prerequisite: Permission of instructor.
  
  • DSIN 7392 - Special Topics


    Credits: 3

    Individual or group study of selected topics in engineering. Prerequisite: Permission of instructor.
  
  • DSIN 7393 - Special Topics


    Credits: 3

    Individual or group study of selected topics in engineering. Prerequisite: Permission of instructor.
  
  • DSIN 7501 - Design and Innovation Studio I


    Credits: 5

    Students use problem-solving techniques, individually and collectively, to achieve an appropriate design solution in an unscripted and dynamic situation much like a real-life employment scenario. Projects are determined each term dependent on potential partnerships, available resources, and current municipal issues or topical events in the DFW area. Includes practical application of human-centered design processes and skills, as well as problem definition, design research, team collaboration, rapid prototyping and testing, storytelling, and presentation. Cotaught by a design faculty member and industry expert. Culminates with a public critique of the students’ work by faculty and external stakeholders. MADI majors only. Prerequisite: DSIN 7303 .
  
  • DSIN 7502 - Design and Innovation Studio II


    Credits: 5

    Students use problem-solving techniques, individually and collectively, to achieve an appropriate design solution in an unscripted and dynamic situation much like a real-life employment scenario. Projects are determined each term dependent on potential partnerships, available resources, and current municipal issues or topical events in the DFW area. Includes practical application of human-centered design processes and skills, as well as problem definition, design research, team collaboration, rapid prototyping and testing, storytelling, and presentation. Cotaught by a design faculty member and industry expert. Culminates with a public critique of the students’ work by faculty and external stakeholders. MADI majors only. Prerequisite: DSIN 7501 .
  
  • DSIN 7590 - Special Topic


    Credits: 5

    Individual or group study of selected topics in engineering. Prerequisite: Permission of instructor.
  
  • DSIN 7591 - Special Topic


    Credits: 5

    Individual or group study of selected topics in engineering. Prerequisite: Permission of instructor.

Digital Game Design

  
  • HGME 5101 - Introduction to Master’s Writing


    Credits: 1

    Introduces students to academic and professional communication, including a variety of writing and speaking tasks, and the observation and practice of rhetorical strategies, discourse conventions, and ethical standards associated with workplace culture. This supplemental course is offered based on faculty availability and enrollment.
  
  • HGME 5121 - Math and Physics I


    Credits: 1

    Provides a foundation in the mathematical concepts and techniques used in real-time 2D and 3D game programming, including applications in game physics, rendering, and gameplay. Covers position and displacement vectors, affine matrix transformations, numerical integration, geometric primitives and queries, collision detection and response, interpolation and easing, and local and world spaces.
  
  • HGME 5122 - Programming for Commercial Game Engines I


    Credits: 1

    Provides an introduction to programming in a commercial game engine.
  
  • HGME 5141 - 2D Art for Games


    Credits: 1

    Provides a foundation in digital art, developing the core technical skills for digital drawing, painting, and image manipulation, encompassing composition, perspective, proportions, concept art and 2D environments, characters, and animation in a game engine.
  
  • HGME 5142 - 3D Character Art I


    Credits: 1

    Provides a foundation in digital art, developing the core technical knowledge for creating 3D characters, biped and quadruped character rigs, and 3D game animations. Emphasis is placed on analysis of form and critical perspective along with organic systems such as foliage, fur, and animation.
  
  • HGME 5161 - Scripting for Level Design I


    Credits: 1

    Provides a foundation in game programming for level design, with an emphasis on structuring logic, using scripting languages to design, produce, and test scripts, and the technical aspects of integrating assets into a digital game engine.
  
  • HGME 5162 - Art for Level Design I


    Credits: 1

    Provides an understanding of the art pipeline for asset production in games, with an emphasis on using 2D and 3D digital art creation tools to produce assets and integrate them into a digital game engine.
  
  • HGME 5311 - Software Development for Games I


    Credits: 3

    Provides a foundation in game programming for 2D game development, including gameplay programming, game engine architecture, data structures, input, and working with graphics and sound assets. Students develop a 2D C++ game engine within this course, along with several 2D games built using that engine.
  
  • HGME 5331 - Art Creation I


    Credits: 3

    Provides a foundation in the tools, techniques, and production methods for creating 3D game art.
  
  • HGME 5351 - Level Design I


    Credits: 3

    Students learn foundational aspects of level design through analysis, game deconstruction, and experimentation, while designing, prototyping, constructing, and testing levels using digital game creation tools.
  
  • HGME 5592 - Team Game Production I


    Credits: 5

    Introduces primary theories of game design and explores the foundational frameworks and language of game development in order to create a game using digital tools as part of small project teams. Students learn through analysis, game deconstruction, and experimentation, while designing, prototyping, constructing, and testing their game projects.
  
  • HGME 6100 - Special Topics: Social Sciences


    Credits: 1

    Introduces the study of ethics in its application to game developers. Students seek to integrate the business, technical, and artistic aspects of game development with the broader ethical implications for life and society. Questions of quality of life, virtue, vice, and moral behavior are addressed in the context of practical scenarios and case studies taken from the game industry.
  
  • HGME 6101 - Introduction to Master’s Writing


    Credits: 1

    Introduces students to academic and professional communication, including a variety of writing and speaking tasks, and the observation and practice of rhetorical strategies, discourse conventions, and ethical standards associated with workplace culture. This supplemental course is offered based on faculty availability and enrollment.
  
  • HGME 6106 - Professional Development


    Credits: 1

    Students work under the direction of faculty to highlight individual areas of specialization and produce content for individual professional portfolios. Prerequisite: HGME 6593 .
  
  • HGME 6121 - Math and Physics I


    Credits: 1

    Provides a foundation in the mathematical concepts and techniques used in real-time 2D and 3D game programming, including applications in game physics, rendering, and gameplay. Covers position and displacement vectors, affine matrix transformations, numerical integration, geometric primitives and queries, collision detection and response, interpolation and easing, and local and world spaces.
  
  • HGME 6122 - Programming for Commercial Game Engines I


    Credits: 1

    Provides an introduction to programming in a commercial game engine.
  
  • HGME 6123 - Math and Physics II


    Credits: 1

    This course provides additional depth on the theory and practice of mathematics and physics for 3D games and graphics, including mathematical and physics-based modeling using ordinary differential equations and numerical methods, dynamics, collision detection and response in 3D, and introduction into rigid body dynamics. Prerequisite: HGME 6121 /HGME 5121 .
  
  • HGME 6124 - Programming for Commercial Game Engines II


    Credits: 1

    Provides further in-depth techniques for programming in a commercial game engine. Prerequisite: HGME 6122 /HGME 5122 .
  
  • HGME 6141 - 2D Art for Games


    Credits: 1

    Provides a foundation in digital art, developing the core technical skills for digital drawing, painting, and image manipulation, encompassing composition, perspective, proportions, concept art and 2D environments, characters, and animation in a game engine.
  
  • HGME 6142 - 3D Character Art I


    Credits: 1

    Provides a foundation in digital art, developing the core technical knowledge for creating 3D characters, biped and quadruped character rigs, and 3D game animations. Emphasis is placed on analysis of form and critical perspective along with organic systems such as foliage, fur, and animation.
  
  • HGME 6143 - 2D Art for Games II


    Credits: 1

    An advanced level course for art students, providing the core technical skills for concept art, texturing, and materials for 3D game assets rendering in game engines. Prerequisite: HGME 6141 /HGME 5141 .
  
  • HGME 6144 - 3D Character Art II


    Credits: 1

    An advanced level 3D character course providing further exploration of the tools, techniques, and production methods for mastering organic modeling, sculpting, skinning, rigging, and animating for game engines. Prerequisite: HGME 6142 /HGME 5142 .
  
  • HGME 6161 - Scripting for Level Design I


    Credits: 1

    Provides a foundation in game programming for level design, with an emphasis on structuring logic, using scripting languages to design, produce, and test scripts, and the technical aspects of integrating assets into a digital game engine.
  
  • HGME 6162 - Art for Level Design I


    Credits: 1

    Provides an understanding of the art pipeline for asset production in games, with an emphasis on using 2D and 3D digital art creation tools to produce assets and integrate them into a digital game engine.
  
  • HGME 6163 - Art and Scripting for Level Design II


    Credits: 1

    Students produce 2D and 3D digital art, as well as design, integrate, and test scripts in a commercial game engine. Prerequisites: HGME 6161  and HGME 6162 /HGME 5161  and HGME 5162 .
  
  • HGME 6164 - Specialized Level Design


    Credits: 1

    Provides advanced instruction in deconstructing, designing, testing, and constructing levels for specialized game genres, modes, and/or hardware. Prerequisite: HGME 6351 .
  
  • HGME 6170 - Master’s Thesis I Post Certificate


    Credits: 1

    Students choose their thesis topics and prepare to submit their thesis proposals under the oversight of the faculty adviser. A student must receive a grade of B- or better to enroll in HGME 6271. Students may retake HGME 6170.
  
  • HGME 6175 - Master’s Thesis I


    Credits: 1

    Students choose their thesis topics and prepare to submit their thesis proposals under the oversight of the faculty adviser. Students must receive a grade of B- or better to enroll in HGME 6276 . Students must follow the appropriate processes to retake HGME 6170.
  
  • HGME 6178 - Master’s Thesis IV - Graduate Exhibition


    Credits: 1

    In partial fulfillment of the degree requirements, each student must successfully complete a public defense administered by the student’s faculty adviser. Graded credit/no credit. Students may retake HGME 6179 to receive credit. Prerequisite or corequisite: HGME 6377 .
  
  • HGME 6179 - Master’s Thesis IV - Graduate Exhibition Post Certificate


    Credits: 1

    In partial fulfillment of the degree requirements, each student must successfully complete a public defense administered by the student’s faculty adviser. Graded credit/no credit. Students may retake HGME 6179 to receive credit. Prerequisite: HGME 6377  or HGME 6372 ; or corequisite HGME 6372 .
  
  • HGME 6200 - Directed Focus Study I SMU non-Guildhall Students


    Credits: 2

    Provides a structured environment to develop the required Directed Focus Study while providing guided focus on specialized abilities in the student’s field. Students are required to complete an instructor-approved DFS.
  
  • HGME 6210 - Special Topics Software Development


    Credits: 2

    This seminar series exposes students in the software development specialization to advanced topics important for their professional development, with a focus on innovation in software development. Prerequisite: HGME 6312 .
  
  • HGME 6213 - Software Development for Games III


    Credits: 2

    Exposes students in the software development specialization to advanced topics in game programming, including technical issues such as hardware, performance, architecture and pipeline design; streaming and memory management; advanced debugging techniques; compilers; concurrency; and networking. Prerequisite: HGME 6226 .
  
  • HGME 6214 - Software Development for Games IV


    Credits: 2

    Exposes students in the software specialization to further advanced topics important for their professional development. Topics include multi-platform portability, globalization and localization, advanced UI systems, and other advanced techniques in graphics and AI. Prerequisite: HGME 6213 .
  
  • HGME 6226 - Directed Focus Study I Software Development


    Credits: 2

    Provides a structured environment to develop the required Directed Focus Study. Students will be required to complete an instructor-approved DFS. Prerequisite: HGME 6312 .
  
  • HGME 6228 - Directed Focus Study II Software Development


    Credits: 2

    Provides mentoring and quality control oversight in the construction of a mastery-level individual project demonstrating a software development topic. Prerequisite: HGME 6226 .
  
  • HGME 6230 - Special Topics Art Creation


    Credits: 2

    This seminar series exposes students in the art creation specialization to complex topics important for their professional development, focusing on innovation in game art creation. Prerequisite: HGME 6332 .
  
  • HGME 6233 - Art Creation III


    Credits: 2

    Provides advanced techniques using strategic asset planning and modular construction methodology. Prerequisites: HGME 6332  and HGME 6246 .
  
  • HGME 6234 - Art Creation IV


    Credits: 2

    Provides advanced workflows in the tools, techniques, and production methods for creating 3D game art, and displaying mastery of current technology. Prerequisite: HGME 6233 .
  
  • HGME 6246 - Directed Focus Study I Art Creation


    Credits: 2

    This seminar series exposes students in the art creation specialization to advanced topics critical to their skill advancement, while providing guided focus on specialized abilities in their field. Prerequisite: HGME 6332 .
  
  • HGME 6248 - Directed Focus Study II Art Creation


    Credits: 2

    Provides mentoring and quality control oversight in the construction of a mastery-level individual project demonstrating an art creation topic. Prerequisite: HGME 6246 .
  
  • HGME 6250 - Special Topics Level Design


    Credits: 2

    Exposes students in the level design specialization to advanced topics important for their professional development. Prerequisite: HGME 6352 .
  
  • HGME 6253 - Level Design III


    Credits: 2

    Students continue to learn more advanced level design, using analysis, deconstruction, and experimentation to evaluate best practices and techniques. To demonstrate understanding, students design, prototype, and construct complex game levels using a digital game creation tool. Prerequisite: HGME 6266 .
  
  • HGME 6254 - Level Design IV


    Credits: 2

    Exposes students in the level design specialization to advanced topics important for their professional development. Prerequisite: HGME 6253 .
  
  • HGME 6266 - Directed Focus Study I Level Design


    Credits: 2

    Students work under the direction of the faculty to develop an individual area of specialization and produce content for their professional portfolio. Prerequisite: HGME 6352 .
  
  • HGME 6268 - Directed Focus Study II Level Design


    Credits: 2

    Provides mentoring and quality control oversight in the construction of a mastery-level individual project demonstrating level design skills. Prerequisite: HGME 6266 .
  
  • HGME 6271 - Master’s Thesis II Post Certificate


    Credits: 2

    Students must successfully submit their proposals to the adviser and make substantial progress on thesis artifact(s). Graded credit/no credit. Prerequisite: HGME 6170  or HGME 6175 . Students may retake HGME 6271 to receive credit.
  
  • HGME 6276 - Master’s Thesis II


    Credits: 2

    Students must successfully submit their proposals to the adviser and make substantial progress on thesis artifact(s). Graded credit/no credit. Students may retake HGME 6271 to receive credit. Prerequisite: HGME 6175 .
  
  • HGME 6280 - Special Topics Production


    Credits: 2

    This seminar series exposes students in the production specialization to advanced topics important for their professional development, with a focus on innovation in production. Prerequisite: HGME 6381 .
  
  • HGME 6282 - Production Management II


    Credits: 2

    Provides students further foundation and practice in advanced game production, including advanced game development methodologies, testing and quality assurance, techniques and tools for managing large creative teams, and trends and issues in game development. Students participate in lecture/discussion, and individual/small group assignments to learn professional practices. Prerequisite: HGME 6381 .
  
  • HGME 6284 - Production Communications


    Credits: 2

    Builds communication skills for leading creative teams on digital game development projects, including written communications and presentation skills. Provides essential leadership skills for organizing, enabling, motivating, and managing creative people throughout the game production process. Students participate in lecture/discussion, and individual/small group assignments to learn professional practices. Prerequisite: HGME 6592 .
  
  • HGME 6285 - Production Leadership


    Credits: 2

    Provides students further leadership practice in advanced game production, tools for managing large creative teams, and game publishing. Students participate in lecture/discussion and individual/small group assignments to learn professional practices. Prerequisite: HGME 6284 .
  
  • HGME 6286 - Directed Focus Study I Production


    Credits: 2

    Integrates organizational theories with the application of digital gaming technology development. Prerequisite: HGME 6381 .
  
  • HGME 6288 - Directed Focus Study II Production


    Credits: 2

    Provides mentoring for student demonstration of the application of digital gaming technology development. Prerequisite: HGME 6286 .
  
  • HGME 6292 - Team Game Production I - Game Theory (part 1 of 2)


    Credits: 2

    The game theory portion of content from HGME 6592  is presented in this course. The practicum portion of content from HGME 6592  is presented in HGME 6392 . All content in HGME 6592 is delivered to students who complete both HGME 6292 and HGME 6392. Content is split for scheduling purposes, only during COVID-19 pandemic. (*updated* 1/6/2021; effective spring 2021)
 

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