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Nov 21, 2024
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HGME 6121 - Math and Physics I Credits: 1
Provides a foundation in the mathematical concepts and techniques used in real-time 2D and 3D game programming, including applications in game physics, rendering, and gameplay. Covers position and displacement vectors, affine matrix transformations, numerical integration, geometric primitives and queries, collision detection and response, interpolation and easing, curves and splines, local and world spaces, and scene graph hierarchies.
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