|
Nov 23, 2024
|
|
|
|
HGME 5121 - Math and Physics I Credits: 1
Provides a foundation in the mathematical concepts and techniques used in real-time 2D and 3D game programming, including applications in game physics, rendering, and gameplay. Covers position and displacement vectors, affine matrix transformations, numerical integration, geometric primitives and queries, collision detection and response, interpolation and easing, and local and world spaces.
Add to Catalog (opens a new window)
|
|