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Nov 23, 2024
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2018-2019 Undergraduate Catalog [ARCHIVED CATALOG]
Computer Science, B.S.
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Curriculum Notes. In addition to the University-wide requirements, which include the completion of a minimum of 120 academic credit hours for any degree, credit hours within this curriculum are distributed as follows:
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Requirements for the Major
Mathematics and Science (32 Credit Hours)
Courses with a lab must be taken together.
6 credit hours from the following:
Computer Science Core (47 Credit Hours)
Tracks and Electives (9-10 Credit Hours)
Research (9 credit hours)
Data-Intensive Computing (9 credit hours)
Software Engineering (9 credit hours)
Game Development (10 credit hours)
(Must be admitted to Guildhall Professional Certificate program and attend class at SMU Guildhall.)
- HGME 5121 - Math and Physics I
- HGME 5122 - Programming for Commercial Game Engines I
- HGME 5311 - Software Development for Games I
- HGME 5592 - Team Game Production I
Security (9 credit hours)
General (9 credit hours)
Three 3-hour, 4000-level or above CSE courses approved by adviser
Engineering Leadership (6 Credit Hours)
Electives (6 Credit Hours)
Advanced electives in the Lyle School of Engineering.
Total: 95-100 Credit Hours (*updated* 11/14/2018)
Note: All computer science majors must earn a grade of C- or better in the computer science core courses and CSE 2353 in fulfillment of the requirements for the major. Students choosing the game development track do not take CSE 4351 and CSE 4352 and have a total degree requirement of 95 hours. (*updated* 11/27/2018)
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