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Nov 21, 2024
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2020-2021 Undergraduate Catalog [ARCHIVED CATALOG]
Computer Science, B.S.
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Return to: Lyle School of Engineering
Curriculum Notes. In addition to the University-wide requirements, which include the completion of a minimum of 120 academic credit hours for any degree, credit hours within this curriculum are distributed as follows:
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Requirements for the Major
Mathematics and Science (32 Credit Hours)
Courses with a lab must be taken together.
6 credit hours from the following:
Computer Science Core (47 Credit Hours)
Tracks and Electives (9-10 Credit Hours)
Artificial Intelligence and Machine Learning (9 credit hours)
Data Engineering (9 credit hours)
Game Development (10 credit hours)
(Must be admitted to Guildhall Professional Certificate program and attend class at SMU Guildhall.)
- HGME 5121 - Math and Physics I
- HGME 5122 - Programming for Commercial Game Engines I
- HGME 5311 - Software Development for Games I
- HGME 5592 - Team Game Production I
Research (9 credit hours)
Security (9 credit hours)
Software Engineering (9 credit hours)
General (9 credit hours)
Three 3-hour, 4000-level or above CS courses approved by adviser
Engineering Leadership (6 Credit Hours)
Electives (6 Credit Hours)
Advanced electives in the Lyle School of Engineering.
Total: 95-100 Credit Hours
Note: All computer science majors must earn a grade of C- or better in the computer science core courses and CS 2353 in fulfillment of the requirements for the major. Students choosing the game development track do not take CS 4351 and CS 4352 and have a total degree requirement of 95 hours.
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Return to: Lyle School of Engineering
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